Nevermind my question, consider this solved.
I think I will have to take a different approach for my camera. Right now I am only using a button to pan the scroll area:
On Middle button Clicked | System Set dragging to 1, System Set sMX to Mouse.AbsoluteX, System Set sMY to Mouse.AbsoluteY
System dragging = 1 | System Scroll to (sSX+sMX-Mouse.AbsoluteX, sSY+sMY-Mouse.AbsoluteY)
I will change that for when dragging, move a target sprite which has the ScrollTo behavior enabled. This way I will be able to restore the camera position easily without the need to get and set the parallax values manually.
It's very basic stuff but apart from restoring the layers parallax values after a game load I had no use for such a camera system so I not thought of that approach like I would usually in other game projects. However I am sure I will find other uses soon :)