I am having trouble trying to figure out why collision checks happen even though all the objects in that layout(main menu) have collisions disabled.
In my menu i've got the buttons and text to move in and out of the screen as needed when touched. In the Debugger it shows that the collision checks happen when the objects are moving and then back to zero checks when they have reached their destination position.
I have double checked and all the objects have collisions disabled and i've even put them in a family and disabled collisions on startup. But it's the same.
I noticed that when i put a new object with frames in them ,the collision checks had increased in count, could it be anything to do with objects with animation frames?.