I'm trying to do somthing strange, prevent the game from clearing the screen so that everything on it would leave a trail (somthing like when win95 would crash and you would drag windows around =D)
I'm thinking that combining this with particle effects and additive blending would cause an explosion of colour which would gradually turn the entire screen white.
I've been fiddling around with the "Clear Background = no" setting but I'm not getting it to work. Can this be done and how.