I have a problem, and maybe u can help me. I have a room generation system in which I assign a layout to a room. Same layout can be assigned to many rooms. At the start of each layout, I spawn the enemies through spawners placed in the layout. So now, what I want to do is to not spawn the enemies I have killed, and spawn the enemies that were not killed. I can do this with the persist behaviour, but I as I said, I use the same layout for different rooms, so the enemies from the room 1 are not the same than the room 5.
If someone knows a workaround for this, I would appreciate it, thank you.