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I want to have a function that plays a single audio file at random points in the track but I'm not sure this is possible. I would rather go this route than to spawn an object at random that plays a clip but that's what I've been doing to get by.
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You can use the "Seek to" function available in the Audio object
Seek a currently playing sound to a different location in the audio file. The time to seek to is given in seconds."