Is it possible to group global variables into lists?

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Globals 2.0
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Globals 2.0 stores and group variables. You can also load and save data (variables) from/to JSON files.
  • Is it possible to arrange global variables into groups/lists, so that when selecting variables into an event the list is not so long?

    So basically I would set which group I want to be shown where?

    Instead of all the global variable in one long list I would have groups of smaller lists. (and still for the variable to remain global so I can use it in other groups) I know its possible to type them in, but some of the names are getting long and even with autofind I do sometimes need to remind myself of a variable name.

    It would look cleaner too.

  • Or I could simply use more even sheets... But I have read that too much isnt healthy for C2 stability. Guess I will find out

  • Or I could simply use more even sheets... But I have read that too much isnt healthy for C2 stability. Guess I will find out

    Where have you heard this?

    I have always used multiple Event Sheets and attach them to a Layout when needed.

    Just a basic setup would include maybe 10-15 Event Sheets, all utilizing one aspect of the game mechanic, such as Collision, Movement, Generation, etc.

    Never come across an issue yet.

  • edit: ninja'd

    Where did you read that? There's nothing amiss with using multiple event sheets.

    As to the op, you could just use a sprite and add instance variables to that. It could be any object really, and if you make it a global object you can make it live on to other layouts.

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  • zenox98

    I have read around the forums and people suggested not to use too many event sheets, perphaps a couple at most.

    I will try it out and report back if I encounter an issue.

    R0J0hound

    Ok I will look into it, thanks for the input.

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