do you already know how to use "lerp" for the movement itself?
For moving 1 tile on the x-axis, you only have to move the sprite by 32x1 pixels.
Example 1: sprite1.x = sprite1.x+(32)
For moving 2 tiles on the x-axis, you only have to move the sprite by 32x2 pixels.
Example 2: sprite1.x = sprite1.x+(32*2)
thanks after just testing some things this is really useful
then i found snapx on tilemap manual stuff and answered my own random placement question
you sir have just answered my movement problem many thanks, very straightforward