Okay, just finished reading everything.
From what I understand, the best option would be to create a 16:9 window which I did(portrait for my game).
The window created already had that 'Letter Box' scaling which was highly recommended in the second tutorial.
The window size generated though was 480 x 854 which means I still have to resize my assets with sizes 360 x 360 for you standard sprites.
In the actual porting process will I have to create different Capx files of different resolutions?
So if I go with the created 480 x 854, I'm going to assume images will appear fine on iPhones but will look stretched on iPads?
What about the whole "every iOS sprites must be a multiple of 4 px " thing? It that a myth or does it simply not apply to construct 2 already doing the scaling for you?
If it is, should the images already scaled by Construct 2 still be multiples of 4px?
Sorry if I'm sounding amateurish because well... I am an amateur.