I'm making a zelda, top down, 8 direction movement, type game.
I want the enemy to be knocked back when hit. And if possible, at the same angle that they were hit at.
You can see within the first 15 seconds, how whenever The Player hits an enemy with his sword they are knocked back a certain distance at a specific angle. ALSO when The player is hit, he is knocked back in the same manner.
I messed around using physics behavior and didn't have much luck. I also tried doing bullet movement and only turning on the bullet movement when struck for 0.3 sec at an angle of the sword swing. But I didn't get very far with that either.
Any help would be greatly appreciated! Thank you for your time!