# How do I make my player turn

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• 6 posts
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Basic Rounded Vector Geometry Player Design with Glow for 3 player games
• Hi,

My player has four direction using arrow keys. I noticed when he make a turn he curves around the turn.

How do I eliminate that?

Thank You.

• Set to 4 direction, not 8 direction.

I dunno if this is outdated or if there is a better way, but when I needed i used this tutorial: https://www.scirra.com/tutorials/791/4- ... -animation

• I think what he want is to set angle in the property movement of the behavior to No

• Hi,

fernandokolbe..I look at the example and it is doing exactly what my player does.

Gearworkdragon ..I do have it to 4-direction and set angle to No.

The only way for my player to move properly is for him to come to a complete stop before he changes direction.

Any other suggestions?

Thank You.

• If that is what you want, perhaps you may wish to move the player without using behaviors. And use events instead.

For example,

if left key is hold : set player's x to player.x - 100*dt

else if right key is hold : set player's x to player.x + 100*dt

else if up key is hold : set player's y to player.y - 100*dt

else if down key is hold : set player's y to player.y + 100*dt

From these events, the player can only strictly move in one direction.

Is this Yes, No, ok?

EDIT: the above events will move the player in a very stiff fashion - not good aesthetics-wise for some games and perhaps your case.

You can remedy this by:

if left key is hold

if upAccelerate <= 0

if downAccelerate <= 0

if rightAccelerate <= 0:

set player's x to player.x - leftAccelerate*dt

else

if right key is hold :

f upAccelerate <= 0

if downAccelerate <= 0

if leftAccelerate <= 0:

set player's x to player.x + rightAccelerate*dt

...

...

do the above for up and down direction

...

...

every tick,

subtract 50*dt to leftAccelerate

subtract 50*dt to rightAccelerate

subtract 50*dt to upAccelerate

subtract 50*dt to downAccelerate

Is this what you want?

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• You are right keroberos it won't be a good approach to do what I want. I think I will stay with the original suggestion. Thank you everyone.

• 6 posts