Synchronic my solution to this problem was when entering the car was to destroy the player object and when leaving the car to spawn another one on an image point next to the car.
Try this and see if it resolves your issues
Hi, thanks for the reply.
I've seen that work around already, but this game is an RPG which will feature a player inventory etc... and apparently this causes the loss of any items attached to the player etc...
I'm sure what is going wrong is that the player sprite is not pinning to the car when entering, and is only becoming invisible, so that when I leave the vehicle and the player becomes visible again, he is still in the same place as he started because he was never properly pinned to the car in the first place.
Anyone have any thoughts/tips?