I know that I should not mix the two together.
I would like objects in the game to have physics properties. But I would like the player to have the unrealistic movement of platformers.
I've tried using a wheel as the main mover for the player so that it can go up slopes with no problem, but it all just feels very loose (got that idea from the thread on making sonic like movement). I'm wondering if I'm going about it the right way.
I want to have some objects with different density and to be able to stack etc., but I don't think I want anything too complicated.
Am I better off making it all physics and doing custom platform movement, or making everything platform and use instance variables etc. to modify the objects behaviour someway?