Make player with platform behavior bounce on solid

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  • Hello everyone!

    This is my very first post here, I tried to find something on the forums about this but I couldn't so I hope you can help me out :)

    So what I want is to have a platform player that can bounce on a ground just like a trampoline. So everytime the player jumps on the trampoline he will be pushed a little bit higher than his original maximum height before touching on the trampoline.

    This is what I managed to do:

    It bounces perfectly when it doesn't have a solid behavior, but I want it to behave as a solid so the player can't walk through it.

    As you can see in the example, I tried to hide a normal solid ground behind it to fake a solid behavior but it doesn't work very well.



  • The problem with the solid one is the fact that objects directly adjacent do not count as overlapping.

    A good way to do it is to have an invisible detector object,non-solid, extending below the player, always set to the position of the player.

    When this overlaps, put in your bounce code.

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  • I meant to make the event for the solid tramp (trampoline2) be a colision event. Anyway, that doesn't work properly too and I wonder why...

    But what you told me to do seems to be working fine, thanks :)

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