> Add the physics behavior to the platforms too. A physics object can only interact with other physics objects.
> Remove the solid behavior, add the physics, and toggle on the Immovable attribute so the platforms wont fall.
Thanks for your reply Rayki, I just tried it but it didn't work. Could you update the capx file with working version of it, please?
you don't have to use physics, just waste memory...
let me know if you need more help