Rough example showing the problem
I'm trying to trigger an event when the player hits a certain x coordinate on the screen - in the example attached when the player hits 320 pixels the top textbox should change its text to say "done" - but for some reason it doesn't work.
If I store the x coordinate as a private variable and test that instead, it sometimes works - but not reliably. I know I could use an invisible sprite to trigger this but I would prefer not to, and am interested to see why construct doesn't play nice triggering events from screen positions. Any advice appreciated.