How do I play a sound when two boxes collide?

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From the Asset Store
Grenade Sound Library contains: 135 sounds 50 grenade sounds and 85 surface sounds
  • Originally, in this 2D platformer, I have two separate entities for walls and floors. The floors are set to play a sound, while the walls don't. However, this has proven to generate quite a few problems. For example, when running into a wall, the game seems to detect that the character has collided with the floor again, and plays the sound each time I run into the wall. Confusingly, this doesn't happen on the wall opposite, which seems to work perfectly in terms of making the sound when it should.

    Is there a way to fix and optimize this, or maybe even a completely different way of implementing this feature?

    All help appreciated.

  • Could you please share a capx of the issue, so we don't have to guess where the problem lies?

  • Could you please share a capx of the issue, so we don't have to guess where the problem lies?

    Sorry, I'm fairly new to this engine. What exactly do you need? I have two capx files it seeems. capx.autosave and capx.backup1

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  • if your project is open in C2, just choose save as single file, it will give you a capx file.

  • if your project is open in C2, just choose save as single file, it will give you a capx file.

    Thanks!

    Unfortunately I couldn't find a way to attach the file to the forum text. Do I have to have been a member for a certain amount of time or something?

  • forum attachments don't work at the moment, I think..

    You could upload your capx to dropbox or google drive or something and copy the public link..

  • forum attachments don't work at the moment, I think..

    You could upload your capx to dropbox or google drive or something and copy the public link..

    Sure, I've uploaded it to Mega.

    megafileupload (DOT) com /1mpD/Platformer.capx

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