Hello guys I'm having problem with the rain so basically what I did is a cloud and & particle rain that is pinned to the cloud and the cloud moves left & right. What I'm trying to do is when you enter that particle rain the sound(Rain) play sound from muted to lauder and lauder and when you leave the storm decrease the sound slowly like fade works.
Thank you for your attention!
you can use distance between "cloud" and "player" to set volume...
Capx> http://s000.tinyupload.com/index.php?fi ... 3300072295
On the start of the layout there is like a strange sound(rain) glitch. It makes volume at 0 for 1 sec and then play it at -15dB because I set it soo when you are inside the building the dB is lower then outside. Does anybody know what is the problem?
I guess nobody knows then ...
korbaach I love your program! It's cute and well illustrates the point. You are so helpful!!
Thank you very much crypticblonde !
I really appreciate your kind words..
korbaach thank you for your help! Bud you you have any idea why on the start of layout the sound play as 0dB? then changes to -15dB? Thank you!
Frap1K at the beginning of my or your capx?
korbaach On mine, I did it so on star of layout the sound play sound which means probably 0dB I'm unsure! But it's launder on the start of layout! My character spawns in the sprite that when the player collides with it or overlapping sound volume -15dB
When outside then sound volume 0dB! Any ideas? Thank you!
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..upload some basic capx(player,building.cloud..)..to see what happens...
you can use play at object place the sound in your rain scene, and it will automatically use the 3d audio drive thing atleast was doing that in previews C2 releases
i changed the capx shared before Capx its doing basically the same thing, but more natural by using the audio plugin itself with no math involve
Thanks for the reply! What if the cloud stands still and on the start of the layout Play Rain and the player overlapping the invisible sprite that makes the rain sound lower volume so to make it realistic like is is actually in the house and when he goes out the sound changes back to loud (normal 0dB) But when the layout starts the sound of the rain is loud (0bD) not -15bD which is when you are overlapping the invisible block inside. Thank you again!