Hi guys, I have a problem with one of my projects.
Basically, I have a platformer object on a solid object. Whenever the platformer object moves left, the object starts dipping left, kind've like a seesaw. The platformer's gravity angle is set to the solid + 90. (This ensures he stays on the solid and doesn't fall off, also allows for smoother movements of the platformer object).
The problem: Because the solid is tilting, sometimes the platformer object "isn't on floor". I have the solid object only tilt if the platformer "is on floor". This makes the seesaw tilting kind've rough.
When I removed the "is on floor" for the event that tilts the seesaw, it was smooth however it still tilted if the platformer object jumps.
Is there a way to make the seesaw tilt smooth and make it only tilt if the platformer object is on the seesaw? I assume it'd involve using 'is overlapping at offset'. Anybody know how I can fix this issue?