So I've done a bit of searching and realised that designing a platformer Pathfinding behaviour for AI is exponentially tricky and difficult as the complexity of the map increases. For example, 2 horizontal platforms, on of top of the other. The player is standing on the platform above and the enemy directly on the platform beneath him, and the distance between them is such that jumping from the lower platform is not enough to reach the platform above. Instead, the enemy has to walk all the way to the end of the map on the right to jump on a mini 3rd platform to get to the one above.
What I'm curious is whether it's feasible to overlay a top-down tilemap onto this map which only has the walkable paths as the tilemap path.
So the enemy will spawn a tilemap entity that Pathfinds to the Player. The enemy will then follow this tilemap entity