I am actually working on a platformer and i got a really annoying problem...
When the player walks on a slope, the game doesn't undestand if he is falling or standing on the platform... so the animations changes all the time between Falling and Standing
I uploaded a video of the problem here :
(I can't upload a capx, the game is too big)
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You'll have to resort to using some other method to check whether the character is standing on a slope if you want it to act better. Maybe try using "overlapping at offset"?