Yes, another example I made wich I hope doesnt start to get on nerwes to some ppl ^^;
This example does that so called "Mario jumping" after the player kills the enemy plus a enemy spawner that creates enemies wich move to the edge like lemmings lol
Sudgestions and examples with other ideas for this topic are welcome!
-Basic description in eventsheet
-Enemy spawner that spawns every 5 seconds an enemy
-Enemy with bullet behavour, completely made in events
-Player with platform behavour that kills enemy by jumping over it and then performs a jump from it
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I'm wondering if there's any way to create a bouncing object, kind of like the springs in Super Mario Brothers or the balls that bounce in Yoshi's Island.
I tried doing this with your method of bouncing but replacing the destroy enemy event with a stimulated jump event with a value of over 9000 (yes, DBZ pun intended just to prove how mad I was when experimenting).
Take a look:
clever function -> very nice & useful to me. Just what i was looking for.Thnx a lot!