i'm quite new to Construct 2 - but already made my way through the manual and the forum. At the moment im experimenting with some game mechanics.
The forum and the tutorial section got a lot covered, which i could adapt for my needs.
Today what i am trying to replicate is a mechanism of Rayman.
Let's just call it "Depth Jump":
The player hits an object and jumps to a platform in the background - the camera zooms in and the foreground zooms out.
So i guessed this could be made by using LayerScale and Scaling the Foreground, the Player and the Background Platforms.
Here is a Link to a CapX-Example:
And here is an image showing what i want to archive:
<img src="http://i.imgur.com/xdAoTGx.png1" border="0" />
Now to the question:
While the Background Platform is not in use, i dont want the player to have any kind of interaction with Objects on that Layer, but i want it to be visible and maybe have enemies moving around.
Is there a way to not have an interaction, while still being visible - or do i need to set the events for all background-layer objects depending on if the background platform is active.
I was searching the forums and the web all day but could not find anything to that topic. Maybe someone here has an idea :)
Sorry for that bad english - i know there is a german community, but it's not as alive as is this forum here :)Depth-Jump