I've just completed the jungle platform game tutorial and I have a general collision detection question.
The tutorial provides a sprite sheet of 144 sprites, which are all different sizes, and says to use a size of 128x128.
When I use a half-height tile, the collosion poly is the full 128x128 (including the white space), whereas obviously I only want it to be the size of the graphic.
So first I created a second solid tile object, and made a separate tile object for the smaller sprites. This actually worked fine, and solved my problem.
But then I figured... surely that can't be right, I must be missing something!
So I went back through the tutorial, and I tried SHIFT + crop transparant edges - even though the tutorial didn't say to do that - and on the face of it (within Construct 2) this seems to have done the trick.
But when I render the game, whilst the collision poly is now the right size, the sprites have been squashed to half height, so I again have the collision detection problem, plus squashed graphics!
So I've gone back to making a second tile... but that means all the sprites in the sprite sheet that are less than the full size are unusable, and this seems very inefficient.
So I figure I must be missing something fairly essential, which doesn't suprise me as I'm only two tutorials in!
I've had a quick look at all the platform examples but they don't seem to use sprite sheets, and I can't find a .capx file for the jungle platform game.
So... what am I missing here?! :)