So in creating my shooter, I ran across some problems maybe someone else could help me fill in the blanks.
I have it set up so the arm it detached from the body, so it rotates freely aiming at the mouse. However I tried setting it to flip so when the player goes left its doesn't look upside down, But it just messes with how it looks/Aims. So I set up a Different frame for Left/Right which works out perfectly until it come to the animation for when it shoots. Then it goes back to it original state. Curious if anyone had a easier way to pull this off?
Second Problem, well idea is when it comes to weapons. I thought about having different frames set up per weapon, depends on the variable set.
Would all of this just be better to set up new sprite per weapon and per direction?