Hello, I'm developing a platform game, when I pressed some keys my character changes the size, but when this is smaller, my character is in the air, I mean like it's nothing pushing it down. So, when the character kneel down, he seems to be in the air instead of be on the floor. I'm using a transparent box and I pinned the animations of the caracter to that box. I put the event to change size when a frame on the animation changed. Is it something with the gravity or I have to consider something more than size to be on the ground ?... I would like to know how could I attached my capx file to be more clear, but I don't know how.
Thank you very much.