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I am making a platform game and as my character is going down at a speed of 60 or less on a rotated solid , begins to get wedged. I'm doing something wrong?
sorry for my English
You need to realign your collision polygon on sprite 2. This will allow the object to move less awkwardly and possibly fix your problem. If you are not sure how to do this, please click here for a manual section on how to do so.
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alejo - I can't see anything wrong with your .capx. It works fine. What is the problem?
— Help - the collision polygon looks fine on Sprite 2, it's just a bounding box which is what it's supposed to be, what is wrong with it?
Yes Ashley, I couldn't find anything wrong with it either, so I took an educational guess on the problem. Plus, it made the block move smoother.
eureca!!! im emulating windows on a mac, that?s the problem. i exported the project, and on mac has no problem. thanks,@ashley and — Help for the quick support.
again, sorry for my English