I am mulling over something.
The game is a platformer and I am using the platform behavior to control my enemies.
Basically the enemy is on a platform on the top of the layout, walks and then falls from the platform and lands on the ground. All fine.
However if my player is where the enemy is going to land, the enemy collides with the player (as in lands and walks on the players head).
Is there a way to switch off the collision just with the player?
I want to be able to:
let the enemy land on the platform (not on the player's head) to then kill the player (using "is overlaping" & "is on floor")
Cheers for any help