Hello everyone ! For a little platformer, I'd like to make animate things, like some pistons and a big gear which moves thanks to a mecanic arms.
I know we can do this directly with the events, but it seems to be more practical and useful to use something like Spriter.
Like, we create our animation, and implement it in the game afterward. So our pistons are basic platforms but with specific behavior/animations etc...I'm a bit confused for the spriter part. I can make the animation, but then ? Is the procedure described somewhere (The tutorial I found explains how to import our animation in the game, but not how we play between the animations and the engine) ? Can I use the free version of Spriter to do so ? Thanks, sorry if the question's already been asked there !