I know about the revolution and distance joints, but I want to bolt two objects together while only allowing limited rotation.
The objective is to make a physics-enabled 2d space craft game where you have to build a ship out of components. Some components are fixed totally rigidly (e.g. different parts of the main chassis and armour), whereas others (such as directional engines, thrusters and blasters) can be rotated in a controlled way from a pinned location on the vehicle.
Where do I begin?
So far, the closest I've got is using two distance joints at the corners of an object to try and hold it in place, but the distance joints are like rubber bands. I'd rather they were more rigid.