I got a few issues with filtering instances. I joined two .capx files to show what I'm trying to do.
In the first case, I'm trying to create an object (blue) to another object's (red) position after a short loading animation. Of course, I want to create blue over only one instance of red, not on every instances of red...but it doesn't work (see .capx).
The second case is a sort of cheat codes system in which you enter the name of any object in a family into the editBox, followed by "=0". Every object in the family has got its name stored in an instance variable (family instance variable of course), and I ask the editBox to compare which name was entered, followed by "=0" as it's part of the cheat code, and then I want that very object to become invisible when you press the button to send the cheat code. Doesn't quite work either... (see .capx)
Any idea? Or is what I'm trying to do even possible with the way Construct 2 is designed?
Thanks in advance.