im making a rotating saw obstacle in my game.
the player must avoid it.
it work well but :
i have the "sawbase", with a sine behavior, which make it move in a lot of different ways.
then i have the saw itself, with rotate behavior.
on layout start, the base spawn a saw on the "fix" point.
then the saw is pinned on the saw base.
but when i have mutliple sawbase, the saw are pinned to the first saw base only.
how can i make the spawned saw pick the nearest sawbase and then pin to it ?
thanks for help !