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Made a family with all my projectiles . but i´m having trouble picking the projectile i want to use
I´v changed one of the examples to illustrate my problem.
The "pick Bullet" condition does not work in this situation (if enabled the player wont shoot at all)
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You can't specify what to spawn. Either add code to shoot the bullet you want, or you can look up the NickName plugin, that has been referenced many times to deal with this.
Pick only picks bullets that exist already. None do at the beginning, so the spawn code never runs.
Oh! thanks, so i´m not mad, just don´t know shit.
I´v used families extensible in other situations this one was driving me mad.
So instead I´ll make a family with weapons (each with is own bullet type assigned) then I can pick the weapon instead.