I am testing out an attack sort of deal where the main character attacks the Main enemy and then moves on to the closest minion enemies.
So far I have the player attack the main enemy, after the main enemy has health = 0 to find a path to the minion enemies. That all works fine.
What I would like to accomplish is to attack the nearest minion enemies. Any suggestions?
Thanks guys and gals
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System > Pick nearest/furthest ?
All I see is:
Pick by Evaluate
Pick Overlapping Point
Pick by Comparison
Pick nth Instance
Pick Random Instantce
I might be able to get it by comparison with an expression or something? Maybe somehow check the closest sprite?
Sprite> Pick nearest/furthest
any example?....Sorry, I suck, lol.
http://www.blackhornettechnologies.com/ ... ealth.capx
Thanks brotha, I should be able to figure it out with that demo. You the bomb!