So, there's a platform movement, walks along solid floor and up slopes and whatnot, and I decide I want to add physics. I give the physics behaviour to the player and the floor, and I make some box sprites to test collision. Now, the player vibrates when he's landed, and the box sprites behave nicely, and the pushing collision isn't so bad when the player touches the boxes, but then I wonder,
How would I perfect the collision with the box+player?
How would I prevent the player from vibrating up and down on the ground?
How would I allow the player to be able to stand on the box? (Setting a Solid behaviour stops the player from being able to push the boxes)
Thanks very much <img src="smileys/smiley4.gif" border="0" align="middle" />