Where I'm stuck is attempting to give a physics vehicle the ability to jump, with a very clear and predictable path. Since the vehicle relies on physics for the wheels, giving the body platform behaviour really causes everything to go crazy. I attempted to instead use a physics solution (impulse), but the jump was incredibly unpredictable. That makes designing a platform game a nightmare.
Is there any way to use the vehicle in my capx file, and give it the ability to perform a predictable jump (arrow up key)?
Another important factor was that I do not want the car to ever flip over. When using physics for jumping, I created angle restrictions for the CarBody to never go outside the 20 or 340 degree angle range. I removed that from the attached capx file, since a better jumping solution may not need this.
Another important thing is that the vehicle should never be able to jump while already in the air. I might have to solve that with an attached helper to the bottom of the vehicle, with a condition event to only allow jumps when it overlaps the ground(again, dependent on a better solution).
Here is my capx: