I feel like this is a simple question and I'm just searching for the answer incorrectly.
I'm making a physics puzzler where different surfaces do different things to a falling/bouncing object.
I've got surfaces that bounce it away and surfaces that launch it like a speed boost, but the one that's giving me trouble is a surface that slows down the object when it hits, kind like a sticky wall or some kind of shock absorber. I wasn't sure what settings I needed to adjust and if I needed to adjust them on the surface object or the bouncing object or both, and playing around with various numbers in the objects wasn't getting me anywhere.
Do I need to do something to the bouncing object on its collision with the sticky surface in the events?