I have a little but really annoying problem with my project:
The physic elements worked perfectly fine until now, but since I tried to replace the static sprites by the animated ones (nothing more !), sometimes the physical collisions seem to be... how to describe that... just ignored :o (rarely, but rarely is still too often...)
Is there a known issue concerning physics and animation??? This is really, really strange (seriously).
Could it be a problem when the animation loops exactly at the same moment than the collision, or something like that...?
I may have done something wrong but I don't know what...
Please help :o
Rag' <img src="smileys/smiley18.gif" border="0" align="middle" />
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Apparently there's an issue with using different animations frames with the physic object. For now it only uses the collision polygon of the first animation frame.
Is it something specific to the release 76? (if so, I can downgrade temporarily...)
The current version is r77.
So it is likely that the bug has been around for some time and was not yet discovered/reported.
OK, I see. Thanks for your answer.
Is there a hope to see this bug fixed soon or should I find another solution?
It's a really annoying bug...
edited... I'll try something...