EDIT: Figured out my silly mistake right after I posted this. LMB click is a trigger and running Every Tick as a sub-event make the tick event only fire once.
If I were to give a circular object Physics and have it set to apply a Force towards another target object on mouse click. I also apply a Torque at the same time to give it rotation.
What I would like to do after this point is have the Physics object drift to the left or right based on it's rotation and angular velocity. Imagine a spinning top given forward momentum that gradually veers to the right when spinning clockwise, with the amount veered based on the current speed it is spinning at.
I have everything working as in the first paragraph, but I've tried numerous methods to get the object to drift without success. For Example:
--> On LMB: Object | Apply Physics Force 10 toward (target.x, target.y) and Apply Physics Torque 50
A) Every Tick: Object | Move object.Physics.AngularVelocity at angle 0
B) Every Tick: Object | Apply Physics impulse (object.Physics.AngularVelocity,0)