Hi guys i am making a physics platformer and have run into a problem.
I followed the instructions in this blog post
And it works great but i want blocks that disappear when stepped on but in construct 2 when i disable physics collisions with the platform i want to disapear my character is still able to collide with it.
And when i jump and fall on it again i fall through.
I have the following events.
Floor | set collisions disabled
Floor | disable physics collisions with Player
Help would be appreciated.
If you could post your .capx that'd be great (Y)
mr e bear Its too big but i will focus the problem and post a new capx in a bit.
Going in blind an easy solution would be to simply destroy your block sprite after a second of overlapping instead of disabling collisions.
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Thanks it works like a charm but i dont understand why it cant work with disabling collisions.