I just try to play to undertand how it works when sprite have Physics and platform behaviour.
I check for FAQ for this but haven't found the answer (even in the topic about Physicy and Platform) :(
So i try to make a box with a ball rolling on the side it is. Sols are controlled by the Mouse (the calculation of angle aren't good but is enough to test)
When the ball is on the bottom horizontal bar that works but when gravity angle change gravity had a strange behaviour. The ball do not slid to the side where the bar is the more "splone" (i don t know if the word is the good one)
I would like to share the test project but i can't write any url