.. maybe it is...
Im making a Fruit ninja "look a like" game, physics are used to throw the items and see them falling giving the chance to slash them... PERFECT!
Until they start colliding to each other... they bounce and etc...
Is there a way to use the physics to thow but then not make them collidiable with each other?
Thanks in advance
There's an action for disabling physics collisions between objects or families
On start of layout > [any phys] | disable collisions with [any phys]
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Perhaps look at using a bullet behaviour and using the gravity setting along with bounce off solids. Can replicate a simple physics environment and might work for what you are doing.
THANKS! A LOT GUYS i will give them a try
Shutting Down the collitions WAS THAT EASY!!! I LOVE Construct, it worth every penny....