Hi all - I'm making a platformer and it's made entirely out of physics. I have a bunch of background objects which I want the player to be able to run through while at the same time be able to jump ontop of - is there a way to check if the player is above an object and to enable disable collisions accordingly?
One potential problem is that the objects can be rotated freely, so the 'top' of the object might change.
All the background objects are part of the same sprite - I've tried a few things with for each and pick all and I just can't work it out.
My character is set up so that it has a physics base wheel and body and also a 'ground detector'
I've made a little video showing where it is at currently: [TUBE]yOPZsBr84Us[/TUBE]