Been playing around with Construct 2 for a couple of days now - very impressive.
I'd like any suggestions / links on how to do this:
2 Objects with Physics: Bomb, Crate->Bounding Box
In the scene there is 1 Bomb and several Crates.
I can click the Bomb and apply an impulse.
But it seems to apply the impulse equally to all instances of Crate, regardless of their position.
I'd like to check the position of each Crate instance relative to the Bomb and then decide whether to apply an impulse to that Crate instance.
Pretty straightforward to do in JS or AS3:
Loop thru an array of Crate instances, get the current X,Y of each instance, compare it to Bomb X,Y, and make a decision.
How would you accomplish this within the Event Sheet?
Or is there a way to inject and call a custom function ?