Hey dudes I have a physics question:
I want to create 2 physic objects and put one inside the other and still to be influenced by each other.
example file here:
As seen in the preview file
Variant A is pretty ready for the tweak of yours
Variant B is how I solved it so far...open the "set collision polygon" of the Black square to see the trick
I adjusted the polygon shape of the big black square to fake a hole in there.
Only thing I want to avoid is the number of the points in the polygonal colision shape....which might increase rapidly when using some round shapes
Feel free to comment