someone got a basic solution to combine c2 Physics with Paster Addon from Rojo?
The aim is to get destroyable objects working with Physics behavior.
For physics it's better to use a tilemap with 1x1 tiles. Paster doesn't provide a way to access the pixels of the image but the canvas plugin does. However from the pixels you still need a way for objects to collide with it. For tilemap would be your best option.
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You are right.
But I can't paste objects / graphics into the tilemap, which is very useful.
I think I need to find out how to compare overlapping graphics with specific tiles. Is there any good tutorial about using tilemap as single objects instead of a complete layer?