I want to do something like in the picture, the piece of green carry the red, but the two pieces have physical. I tried and donot how to do it
Just as in real live, you need a ground.
Set propertie 'Immovable' in the physics behavior of the green one to 'yes'.
Or let the green one rest on a ground sprite with propertie 'Immovable' set to 'yes'.
That I do but not transported, when the green piece moves horizontally, the red part is not accompanying the green part, this falls
PD: The red piece has to be 'Immovable' No
Place a 'Immovable' ground under the green one. Set it invisible if you dont like to see it.
Only the ground = 'Immovable'. Do not set gravity on zero.
To move them you should stay in the 'Physcis' world. Means, applying forces.
Got to follow some physics tutorials.
Someone can do me a simple example? it does not work
https://www.dropbox.com/s/y7n3h648anto7 ... .capx?dl=0
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Ty i love you
I have a question, if I put "sine", do not move at a time
Are you perhaps making a platformer? Instead of a physics game ?
Start up Construct 2. Choose New in the file menu. Now you have a list with templates.
Look for the template 'Platform 6 (slopes & moving platforms)'.
It explains how to 'stand' on a moving platform (using sine behavior).