SO I was considering doing a sort of sandbox environment with a game I am working on. I have no intentions of going to a mobile platform so that optimization is of no concern to me. I am not quite sure though on what would be the best method to go about it.
Right now I am thinking of making one big layout and filling it like a jigsaw puzzle. Reason for this is I have a bit of a game world that I would like to persistent.
I though of doing each "Puzzle piece" as a different layout for optimal memory usage but I am not sure how I could have that piece persist when the player is not active on it. I know I can save it's last state when the player leaves and reload it, but it doesn't really give a living world feel if you leave that section for ten minuets and on your return everything starts going from it's last spot ten minutes ago.
I am trying the first method right now and it's going pretty well, I am having a lot of unnecessary sort of static objects destroy or shrink when the player is off its screen. I just want to make sure I am not going down a bad path once I add more to it.
Has any one attempted a sort of living world before with construct, and if so what's the ideal method to go about it?