Need some guidance on the performance issue that I am facing to run the below game on IOS device.
1) I am rotating two sprites in opposite directions. Both the sprites have rotate behavior. created 16 collider sprites to pin to main two rotating sprites.
2) Have a sprite with bullet behavior. Need to pass through the main sprites.
The game works great on PC while testing. But on mobile device it has a lag. The lag becomes more prominent after I have integrated backend components like iAd, Admob etc. I have built for IOS using Intel XDK and also added phonegap WKWEBVIEW plugin which has enhanced the performance of the play a bit.
Is there any other ideas which I should try out?