I am trying to regenerate the obstacle map around an object, a door that opens, for a family of enemies.
My "Minions" do have a pathfinding behavior. When the door opens, I can regenerate the obstacle map for "Minions".
Later I want to have more classes of enemies, which are bundeled in a Enemies-Family.
I added the pathfinding behavior to the Enemies-Family as well. But the "Minions" in the Enemies-Family will not update.
Am I getting the use of families wrong?