I have an interest in making this happen in a game I'm building. Basically what would happen is the player selects a magic attack. This action would pause all the gameplay to display a quick animation, and then resume the gameplay with the attack inflicting damage. This is something that's similarly done in Japanese 2D RPGS (Project X Zone, Super Robot Wars).
If anyone has a tutorial (Video/Step by Step), or just any notes about accomplishing this then any help would be appreciated. Thanks, and thank you for creating this game engine.